Wicked buddy. Just in time too, I came back and plan on working on Jordan's game for awhile and getting some major stuff done. I've got alot to do, and Kane great job on the Level Up. The following will be done with-in the month:
- Adminstrative Login
- Adminstrative Savefiles
- Transformations(Maybe)
I'm not sure yet, I asked J but he wasn't around, I'm still waiting for an answer, basically I plan on redoing all the transformations from scratch and adding in alot of transformation features that will make the game seem like your in the anime, wait, even better. This is the idea, transformations have always been lacking in area's in the games, you can edit your character, your appearance, your training, but yet... not your transformations. Well, now you can!
Basic Concept: When you begin to transform, your aura and electricity will go around you, if your power and energy(ki) are not at their full, your character will begin to power-up till they are. Than once that is done, or if it was already full than your character will begin to transform. Your character's transformations are a single unit to say, they each have their own characteristics, and they share common ones, lets say for example a common characteristic is 'Revertable' or 'Permable.' Transformations can now level up, your leveling up will decide your strength, speed, energy, length of time you can stay transformed, fatigue loss, and how fast you can transform. So, how do I level my transformations up? Well, simple. You train, while your in that state of form, it may be hard at first, but as you keep going it becomes easier and your transformation's become better. Each transformation varies between these statistics, but your transformation level is just like your level, you want to wait till you can go on to harder training like lets say, Gravity or Weights. I'll be writing a guide in there to guide you all about how to use your transformations wisely, for they are most important feature in games. However, from your stand of view, this all sounds like a guide and a preview to revertable transformations. Yes, why is that? Cause I'm still thinking about Permable, which is why I'm posting, I'd like people to help me with idea's for Permable, how should their transformations help them, and how should take a toll or benifit on the user.
- Staff Council.
- Jordan Styles.